May 16, 2026
Storyboards, character sheets and sprite sheets
Three nodes that produce the things a production actually asks you for, instead of one more loose image in a folder.

Generation gives you images. Production asks for documents: a board someone can read in a meeting, a turnaround an artist can work from, a sheet an engine can slice up. These three nodes make those.
Storyboard
Wire images into a storyboard node and it lays them out as panels. You can write the captions yourself or have them generated per panel, so what you end up with reads as a sequence instead of a contact sheet.
Character sheet
Give it a name, a description and the traits that mustn't drift, and you get a multi-view sheet of one character. It's the quickest way we know to turn a single lucky generation into something you can build on.

One character, several views, one image. This is the thing to build a reference from.
Sprite sheet
Take any set of images and compose them into a grid with a layout, a cell size, padding and optional labels. It runs on your own machine and costs no credits, because nothing is being generated. You're arranging pictures you already own.

Free to run, and free to run again when the layout isn't quite right.
All three are normal nodes, so what they produce can feed a generation, become a reference, or go straight to export like anything else on your canvas.