May 16, 2026

Storyboards, character sheets and sprite sheets

Three nodes that produce the things a production actually asks you for, instead of one more loose image in a folder.

Generation gives you images. Production asks for documents: a board someone can read in a meeting, a turnaround an artist can work from, a sheet an engine can slice up. These three nodes make those.

Storyboard

Wire images into a storyboard node and it lays them out as panels. You can write the captions yourself or have them generated per panel, so what you end up with reads as a sequence instead of a contact sheet.

Character sheet

Give it a name, a description and the traits that mustn't drift, and you get a multi-view sheet of one character. It's the quickest way we know to turn a single lucky generation into something you can build on.
A generated character sheet
One character, several views, one image. This is the thing to build a reference from.

Sprite sheet

Take any set of images and compose them into a grid with a layout, a cell size, padding and optional labels. It runs on your own machine and costs no credits, because nothing is being generated. You're arranging pictures you already own.
A composed sprite sheet
Free to run, and free to run again when the layout isn't quite right.
All three are normal nodes, so what they produce can feed a generation, become a reference, or go straight to export like anything else on your canvas.