August 13, 2026

Credits, plans, and what things actually cost

One currency, one price list, and the number in front of you before you spend it. Or bring your own API keys and skip the whole thing.

Generative tools have a habit of hiding what a click costs until the invoice turns up. Our rule is simpler: anything that spends credits shows you the price first, and that estimate comes from the same table that does the billing.

One currency across everything

Images, video, audio, 3D and the agent all draw on the same balance. Your plan deposits credits on your billing date, and that balance carries your whole allowance, so there are no per-feature quotas to keep track of.
A generation node showing its cost per run
Anything that calls a provider prints its price on the node. This one is 21 credits per run.

Some things are free on purpose

Nodes that only rearrange or inspect what you already have cost nothing to run: sprite sheets, transforms, 3D remeshing, segmentation, texture painting and viewers. You shouldn't be charged for arranging your own pictures.

Or bring your own keys

Add your own provider API keys in settings and generations run against your account instead of your credit balance. We encrypt those keys on our servers before storing them, and we wrote up exactly how.