August 13, 2026
Credits, plans, and what things actually cost
One currency, one price list, and the number in front of you before you spend it. Or bring your own API keys and skip the whole thing.

Generative tools have a habit of hiding what a click costs until the invoice turns up. Our rule is simpler: anything that spends credits shows you the price first, and that estimate comes from the same table that does the billing.
One currency across everything
Images, video, audio, 3D and the agent all draw on the same balance. Your plan deposits credits on your billing date, and that balance carries your whole allowance, so there are no per-feature quotas to keep track of.

Anything that calls a provider prints its price on the node. This one is 21 credits per run.
Some things are free on purpose
Nodes that only rearrange or inspect what you already have cost nothing to run: sprite sheets, transforms, 3D remeshing, segmentation, texture painting and viewers. You shouldn't be charged for arranging your own pictures.
Or bring your own keys
Add your own provider API keys in settings and generations run against your account instead of your credit balance. We encrypt those keys on our servers before storing them, and we wrote up exactly how.