June 20, 2026

3D Studio: from a sentence to a mesh

Generate a 3D model from text or an image, then light it, move the camera around it, remesh it and retexture it. In a viewport, not a file format.

3D is the newest of the generative modalities and the one most likely to hand you something you can't use. We built the studio so that whatever you generate is something you can inspect and repair, instead of downloading it and hoping.

Generate, then look at it properly

Orbit, pan and zoom with real viewport controls. Swap the environment and the lighting so you're judging the mesh and not the default studio lighting. Turn the grid and axis helpers off once you've finished measuring things.
A generated mesh in the 3D viewport
Look at a mesh properly, and under more than one setup, before you decide it is wrong. It often is not.

Modifiers

ModifierWhat it does
RemeshRebuilds the topology, quad or triangle, at a polygon budget you set
Texture AIRe-textures an existing mesh, with PBR maps
RiggingAdds a skeleton to a character mesh
SegmentSplits a model into parts
The modifier row under a generated mesh
The modifiers sit under the viewport and act on the mesh you are looking at.

It's part of the pipeline

A model can be fed in from a node on your canvas, and the renders you take can go to your files or straight into the Reference Library. That last bit matters more than it sounds, because it means the same object can anchor an image generation later.